Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
6
Found in
2021.3.37f1
2022.3.24f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-69612
Regression
No
Particle System's "Texture Sheet Animation" module fails to load Sprite Atlas texture after exiting the Play Mode
Reproduction steps:
1. Open the attached “repro_IN-73151“ project
2. Open the “/Assets/Scenes/Bug.unity“ Scene
3. Make sure that in the “/Assets/Atlas.spriteatlas“, the “Include to Build“ parameter is disabled
4. Make sure that the “Edit → Project Settings… → Editor → Sprite Packer → Mode“ is set to “Sprite Atlas V1 - Always Enabled“
5. Enter the Play Mode
6. Notice that both “Image“ GameObject texture and “VFX“ GameObject texture became white
7. Exit the Play Mode
8. Observe the “VFX“ GameObject texture
Expected result: The original texture is displayed
Actual result: The texture becomes a white square
Reproducible with: 2021.3.37f1, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15
Reproducible on: Windows 11 (10.0.22631) (user’s), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
* On step 6, the textures becoming white is an expected result because we have “Include in Build“ disabled and the Sprite Atlas reference is not provided via the SpriteAtlasManager
* In order for the correct “VFX“ GameObject texture to be restored, you’ll need to extract the archive of the project again, as the deletion of the Library folder doesn’t restore the texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment