Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1372535
Regression
No
Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.
Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
Tomsterk
Jan 20, 2022 18:42
Vulkan still causing memory leaks on 2022, but not necessarily for this exact issue (although its been vaguely used as a duplicate for other issues).
Any large scene with lots of graphics can easily cause vulkan to request 8 gb or more of memory, which is a no-go with mobile devices.