Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1f1
Issue ID
757536
Regression
Yes
[GLCORE] Render texture is stretched when there are multiple cameras in a scene with an image effect
To reproduce:
1. Open attached project (resize test.zip)
2. Open "resizetest" scene
3. Open the Game window
4. Resize the Game window
Expected behavior: image should scale normally
Actual behavior: stretched view of the original image (see gif)
Note: the bug happens when you have two cameras with an image effect that create a new render texture and blit it on the destination in OnRenderImage(source, destination)
Not reproducible with: 5.1.4p1, 5.2.4p1, 5.4.0b1
Reproducible with: 5.3.1f1, 5.3.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment