Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1f1
Issue ID
757536
Regression
Yes
[GLCORE] Render texture is stretched when there are multiple cameras in a scene with an image effect
To reproduce:
1. Open attached project (resize test.zip)
2. Open "resizetest" scene
3. Open the Game window
4. Resize the Game window
Expected behavior: image should scale normally
Actual behavior: stretched view of the original image (see gif)
Note: the bug happens when you have two cameras with an image effect that create a new render texture and blit it on the destination in OnRenderImage(source, destination)
Not reproducible with: 5.1.4p1, 5.2.4p1, 5.4.0b1
Reproducible with: 5.3.1f1, 5.3.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment