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Fixed in 2021.2.X
Votes
0
Found in
2019.1.0a13
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1188333
Regression
Yes
OnPostprocessAllAssets no longer gets called when an Asset changes after calling EditorApplication.LockReloadAssemblies
How to reproduce:
1. Open user-submitted project (BugTest.zip)
2. Open the 'SampleScene' scene
3. Enter Play Mode
4. While in Play Mode open the DisableAutoCompile.cs script
5. Change anything in the script and save it
6. See the Console window
Expected result: OnPostprocessAllAssets gets called and prints about the changed script in the Console window
Actual result: OnPostprocessAllAssets does not get called
Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8, 2020.1.0a25, 2020.2.0a16
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.0a12
Notes:
Could not reproduce on macOS
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Resolution Note (fix version 2021.2):
Fixed in 2021.2