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Fixed in 2021.2.X

Votes

0

Found in

2019.1.0a13

2019.2.0a1

2019.2.6f1

2019.3.0a1

2020.1.0a1

Issue ID

1188333

Regression

Yes

OnPostprocessAllAssets no longer gets called when an Asset changes after calling EditorApplication.LockReloadAssemblies

Asset - Database

-

How to reproduce:
1. Open user-submitted project (BugTest.zip)
2. Open the 'SampleScene' scene
3. Enter Play Mode
4. While in Play Mode open the DisableAutoCompile.cs script
5. Change anything in the script and save it
6. See the Console window

Expected result: OnPostprocessAllAssets gets called and prints about the changed script in the Console window
Actual result: OnPostprocessAllAssets does not get called

Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8, 2020.1.0a25, 2020.2.0a16
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.1.0a12

Notes:
Could not reproduce on macOS

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2

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