Search Issue Tracker
Fixed in 5.0.1
Votes
1
Found in
5.0.0f1
Issue ID
672995
Regression
Yes
Only first scene in streamedSceneAssetBundle is available for load
BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene.
1. In the Editor select the Menu Item 'Test -> CreateBundle' to run an editor script to create a streamedSceneAssetBundle.
2. Insure that the scene loaded after creating the bundle has a script attatched to the camera. The script should be named 'assetBundleTest5'
3. Click play.
4. Press 'L' to load the bundle and scenes.
5. Observe the error when trying to load scene 'Test2'.
6. Also observe the logged info showing that Application.CanStreamedLevelBeLoaded() returns true for the first scene and false for the second scene.
Regression: 4*
Reproduced: 5.0.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear color is incorrect on second ClearRenderTarget call when using Metal
- Crash on GenerateTilingAreaJob when changing the Sprite Renderers Slicing Width or Height
- Build fails with "duplicate node guids" Error when using specific build path
- Missing Style Sheet reference when renaming USS file referenced in a TSS file
- UI Toolkit Editor Window Creator accepts immutable Project Folders as valid paths which locks the Window
Add comment