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Votes

0

Found in

2021.3.38f1

2022.3.29f1

6000.0.2f1

Issue ID

UUM-71879

Regression

No

OnBeginDrag is not called when the OnEndDrag was called in the same frame

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How to reproduce:
1. Open the user-attached project “EndDragMissingIssue”
2. Open the “test” scene
3. Enter the Play Mode
4. Drag the white square and observe the green square following your mouse
5. Press and hold the Left Ctrl to slow down the frame rate
6. Release the mouse and quickly start dragging the white square again
7. Observe the results

Expected results: The green square follows the mouse as before
Actual results: The green square doesn’t follow the mouse because “OnBeginDrag” wasn’t called

Reproducible with: 2021.3.38f1, 2022.3.29f1, 6000.0.2f1

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

  1. Resolution Note:

    Unfortunately what is being described as the desired outcome is not how the system works. If you need it to work differently that's a feature request and you can submit your idea on the public roadmap for input: https://unity.com/roadmap/unity-platform/gameplay
    I suggest checking if the behavior you desire can be achieved with the Input System package (https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html) as it's much better than the legacy input system already and actively being worked on.

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