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Fixed in 5.2.0

Votes

0

Found in

5.1.0p1

Issue ID

704902

Regression

Yes

OnApplicationPause doesn’t get called when switching from Editor to another application

Editor - Other

-

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application.

On the other hand, in Unity 5, OnApplicationPause doesn’t get called when switching from Editor. It gets called only when switching back to Editor, with the argument pauseStatus=false.

Comments (7)

  1. waken

    Aug 29, 2016 03:00

    Unity 5.4.0f3 OSX still exists

  2. Andrey-Postelzhuk

    Mar 24, 2016 09:08

    Found a solution for me. It was 'run in background' checkbox enabled. http://answers.unity3d.com/questions/9899/how-do-you-keep-your-game-running-even-when-you-sw.html

  3. Andrey-Postelzhuk

    Mar 24, 2016 08:56

    Unity 5.3.4 OSX still here

  4. ZDestructor

    Aug 04, 2015 00:03

    5.1.2, still here..

  5. BenouKat

    Jul 15, 2015 16:06

    Still here on 5.1.1p3

  6. Chris-HG

    Jun 30, 2015 18:33

    I take that back. Behavior is only observed as the original issue states. I did not realize that player settings control the editor as well.

  7. Chris-HG

    Jun 30, 2015 18:25

    I am noticing this on OSX 5.1.1f1 as well. I don't even get a call when returning to Editor. Same effect if I press the pause button in editor, nothing.

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