Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
11
Found in
2022.3.21f1
2023.2.14f1
2023.3.0b10
Issue ID
UUM-65800
Regression
No
[URP] Objects are not visible in the Game view when Decal Features Rendering Layers, MSAA, and Depth Priming is enabled
How to reproduce:
1. Open the attached project "DecalBugDepthPriming.zip"
2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in the Project window
3. Enable "Use Rendering Layers" in the Inspector window
Expected results: Objects are visible in the Game view
Actual results: Objects are not visible in the Game view
Reproducible with: 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (no Rendering Layers)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment