Search Issue Tracker
Fixed in 5.3.0
Votes
11
Found in
5.0.0b13
Issue ID
648897
Regression
No
[MixedMode] No shadows from mixed lights in Deferred rendering path
To reproduce this issue:
1. Import the attached package
2. Open LightingTest scene
3. The are 2 cubes above 2 quads in the scene. One of the quad is static the other is not
4. Notice in the game view that shadows are visible
5. Go to Player's Settings
6. Change Rendering Path from Forward to Deferred
7. Shadow on the static Quad disappears
8. Select Directional Light
9. Change baking from Mixed to Realtime
10. Shadows are visible again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
MikeHergaarden
Dec 10, 2015 12:00
How can something this critical be postponed?
DFT-Games
Oct 01, 2015 20:59
POSTPONED??? This is much depressing... Issue still present in 5.2.1f1 :(
triff
Aug 05, 2015 04:16
Still occurring in 5.2.0b5