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Fixed in 5.5.0
Votes
10
Found in
5.3.1f1
Issue ID
764771
Regression
Yes
[NetworkManager] Changes made to Registered Spawnable Prefabs aren't saved when saving the scene
Steps to reproduce:
1. Open attached project "764771.zip"
2. Open scene "repro"
3. In hierarchy, select "GameObject"
4. In its NetworkManager, add "Cube" found in Project tab as a Registered Spawnable Prefab
5. Save scene
6. Reopen "repro" scene
7. Select "GameObject" again and notice that Registered Spawnable Prefab wasn't saved
Workaround: After step 4 create dummy game object in hierarchy to make scene dirty
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2f1, 5.4.0b3
Comments (5)
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Orami
Jun 12, 2016 22:27
Thanks needed the workaround and it does work just fine.
fabian-mkv
Apr 03, 2016 18:37
Same problem. Your workaround works for me.
diego-vieira
Mar 13, 2016 23:36
Same problem here, thank you for sharing workaround.
Khoros
Mar 09, 2016 14:59
workaround works like a charm for now, glad im not the only one with the problem
everystone
Mar 02, 2016 17:53
I have been struggling with this aswell, Thanks for the workaround.