Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
699613
Regression
No
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes wrong hook functions to be called
Reproduction steps:
1. Open attached project "UNETSyncVars"
2. Build scene "Test"
3. Launch a host instance and a client instance
4. Observe the log of the client instance
5. Notice that hook functions hook0, hook1, hook32 and hook33 are called, even though only sync0 and sync33 variables are set
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment