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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
6
Found in
Issue ID
728735
Regression
No
Network Authority problems
Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects with "localPlayerAuthority" set, the authority property is not set and OnStartAuthority() is not called.
Also NetworkTransform does not handle changing of authority from client to host properly. After a client has had authority over an object, the server never sends correct updates, even if client authority is removed.
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pKallv
Sep 14, 2016 19:38
I still have this problem, i think, v 5.4.0 F3 and I do not know how to solve this. http://forum.unity3d.com/threads/removeclientauthority-still-seems-to-be-broken-in-5-4-0-f3-is-this-a-bug.430861/
dunchan
Mar 07, 2016 23:06
Related: http://answers.unity3d.com/questions/1141398/removeclientauthority-problem.html
Removeclientauthority is not usable :(
smoore2171
Feb 28, 2016 19:09
I am at 5.3.3f1 and am still getting issues with the second part of this bug:
"Also NetworkTransform does not handle changing of authority from client to host properly. After a client has had authority over an object, the server never sends correct updates, even if client authority is removed."
I clearly see a rigidbody processing and getting collision events on the host even though it does not have authority.
Thomas H.
Oct 13, 2015 20:21
Just tested, fixes my problem. Thanks alot!
Dreamaster
Oct 09, 2015 18:14
Fixed today with 5.2.1 patch 3!
Thomas H.
Sep 29, 2015 19:39
Is this fix included in th current: 22 SEP 2015 VERSION 5.2.1 Unity?
Or how can i see in which version this fix is included?