Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0a4
Issue ID
816031
Regression
Yes
[NestedPrefabs]Some connections are not removed after undoing a creation of prefab
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "main".
3. Select game object named "Parent", drag and drop it to the "Assets" folder.
4. Undo the action (press "CTRL" and "Z").
Actual result:
Game objects named "Child" and "Grandchild" still stays highlighted in blue. It indicates that connections between them and a prefab were not removed after the fourth step.
Expected result:
All the connections between child game objects and a prefab should be removed after undoing the creation of a prefab.
Reproduced with:
5.3.5f1, 5.3.5p8, 5.3.6f1, 5.4.0f2, 5.4.0b25, 5.5.0a4.
Cannot reproduce with:
5.1.5f1,
5.2.5f1: "m_Output.pluginType != kNotInitializedPlugin
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()"
Note:
Saving the changes made and opening the project again (or reimporting all the assets) results in deletion of child game objects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
This is a duplicate of issue #790220