Search Issue Tracker
By Design
Votes
0
Found in
5.1.0b6
Issue ID
697013
Regression
No
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce:
1. Open attached project
2. Open scene 'scene'
3. Enter play mode and open scene view (with play mode on)
4. Select 'Capsule' game object
5. Notice 'Nav Mesh Obstacle' has 'Carve' turned on with 'Move Threshold' set to '2'
6. Rotate 'Capsule' around Y axis
7. Notice re-carving although it's not being moved by defined 'Move Threshold'
Note: When 'Move Threshold' is set to bigger value (for example 5) this problem doesn't occur
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment