Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
836736
Regression
No
NavMeshAgent's path glitches when turning where 2 platforms connect
Steps to reproduce:
1. Download and open attached project
2. Observe the route the Cylinder game object takes through the scene view
Expected result: Cylinder continues on a normal path
Actual result: Cylinder glitches out on the first turn that joins platforms - image and video in edit
Reproduced on 5.3.6f1, 5.4.1f1, 5.4.1f1, 5.4.1p3, 5.5.0b7
Cannot test on 5.2.3f1 or 5.6.0a1 due to compiler errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ligtmaps disappear when entering the Play Mode
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
Add comment