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Fixed

Votes

0

Found in

5.0.1f1

Issue ID

689104

Regression

Yes

Navmesh slope is clamped to 60 since Unity 5

AI

-

It seems that the navmesh slope is clamped to 60 degrees in Unity5.

In Unity4 it was possible to set a slope of 90 degrees but now it is clamped to 60.

This behaviour is now allowed again. However, it's disabled in UI by default. To enable it use this method from an Editor script:

[MenuItem ("NavMesh/Build With Slope 90")]
public static void BuildSlope90 () {
SerializedObject obj = new SerializedObject (NavMeshBuilder.navMeshSettingsObject);
SerializedProperty prop = obj.FindProperty ("m_BuildSettings.agentSlope");
prop.floatValue = 90.0f;
obj.ApplyModifiedProperties ();
NavMeshBuilder.BuildNavMesh ();
}

Fixed from 5.0.1p2 onwards.

Comments (1)

  1. BlipB

    Dec 03, 2020 16:06

    It seems that unity has force clamped it only to 60 degrees... https://docs.unity3d.com/ScriptReference/AI.NavMeshBuildSettings-agentSlope.html

    This is very frustrating since I cant do a method I want to achieve because I'm now limted.. Great..

    Please unclamp it so we cal at least use 90 degrees,

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