Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
837865
Regression
No
Navmesh bakes between and inside custom cube objects with Box Collider component and Navigation Area set to Walkable/Jump
Repro steps:
1.Open "BugDemo.zip" project
2. Load "NavmeshWth" scene
3. Go to Navigations window and rebake the scene
Actual: Navmesh is baked between and inside cubes
Expected: Navmesh should not appear between and inside cubes
Note: It does not reproduce if you take the cube from the assets folder or use Unity's standard cube.
Reproduced on: 5.2.4f1, 5.3.6p7, 5.4.0f3, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
Add comment