Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
Issue ID
695061
Regression
No
Multiple NetworkClient instances break NetworkTransform
When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that NetworkClient.allClients[0] is the correct client instance to use.
NetworkTransform and NetworkAnimator assume the first client is the one to updates on the local players.
NetworkManager assumes the first connection is the ready connection, and shuts down ALL clients, in StopClient() even if it didnt create them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Add comment