Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1p1
Issue ID
758058
Regression
No
[MSE][Build] Unloading scene created with SceneManager.CreateScene will remove assets stored in resources folder
Steps to reproduce:
1. Open users attached project
2. Run project in Unity Editor and press button multiple times
3. Cube will load and unload fine (expected behavior)
4. Build and run project and press button multiple times
5. Cube will not load after the first load and unload cycle (actual behavior)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
nngafook
Jan 31, 2016 17:35
Quite an inconvenient bug. Can't wait for it to be actually fixed. :(
CrabNicholson
Jan 30, 2016 16:04
This is not fixed in 5.3.2. Can you clarify when this will be resolved?