Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a8
Issue ID
1320649
Regression
No
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" when importing Blend file
Reproduction steps:
1. Open the user's attached project
2. In the Project window, select Test.blend asset
3. In the Inspector window, select Model and observe the scaling values
Expected result: 1m (File) to 1m (Unity)
Actual result: 1m (File) to 100m (Unity)
Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
-
sameng
Oct 28, 2021 00:31
Looks like this change may be causing a big incompatibility with previous versions of Unity.
In all previous versions, blend files were imported at the same scale definition.
This change breaks that. All previous projects with blend files will be broken in 2022 due to this change.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6