Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
0
Found in
2022.1.0a1
2022.1.0b5
2022.2
Issue ID
1398282
Regression
Yes
"Metal: Fragment shader missing texture binding at index 0" warning produced on switching to Timeline mode in Profiler
Steps to reproduce:
1. Open the attached project
2. Open "SampleScene"
3. Open Profiler (Window -> Analysis -> Profiler)
4. Switch to Edit Mode
5. Set Hierarchy or Raw Hierarchy mode
6. Toggle Live mode on
7. Switch to Timeline mode
Expected results: No errors or warnings
Actual results: "Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Internal-GUITextureClipText)" warning produced
Reproducible with: 2022.1.0a1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2020.3.27f1, 2021.2.0b1, 2021.2.9f1
Notes:
- The errors don't seem to affect performance
- Doesn't reproduce on Ubuntu 20.04 in any way (likely Metal specific issue)
-
michelecipriani80
Sep 13, 2023 09:36
I'm getting this on MacOS with Unity 2022.3.9f1
-
ManuelRauber
Feb 17, 2023 10:55
I also get this from time to time. 2022.2.5f1, macOS
-
fwalker
Feb 02, 2023 22:15
This is still happening on Unity 2022.2.3f1 Mac
-
FloweryAF
Sep 14, 2022 03:35
Is this likely to be updated on the 2021 LTS? It's happening on 2021.3.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a11