Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611867
Regression
No
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:
1. Open the attached project
2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates vertices and triangles to is. It also destroys the mesh OnDestroy.
3. Enter/leave play mode and inspect the memory usage via Task Manager - it is growing with each play - memory is not being freed
Freeing the memory earlier than OnDestroy works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
- An added component is being removed form the prefab when reimporting the prefab
- Crash on ProgressBadge::ProgressBadgeOfSize when pressing the Fix button for Camera Usage
- CustomStyleProperty can't be retrieved when its value is set in pixels
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
Add comment