Search Issue Tracker
Fixed in 3.2.1
Votes
0
Found in [Package]
3.2.0
Issue ID
1242332
Regression
No
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce:
1. Create a new project
2. Import "The Heretic: Digital Human" asset from the Asset Store
3. Using Package Manager, install FBX Exporter package
4. In Project Window right-click on "Gawain_DemoVariant.prefab"
5. Select "Convert To FBX Linked Prefab..."
6. Click "Convert" in the Convert Window
Expected result: Unity doesn't lockup focus on itself at some point of exporting
Actual result: Unity locks up focus on itself at some point of exporting, rendering the computer almost unusable for a bit of time
Reproducible with: FBX Exporter 2.0.2-preview.1, 3.2.0-preview.2 (2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15)
Couldn't test 2.0.1-preview.2 due to Timeline namespace missing errors, couldn't test up to 2.0.1-preview.11 due to no "Convert To FBX Linked Prefab..." option
Notes:
- The lockup happens after "Importing Assets" finishes
- It reproduces both when Unity is focused at the time and if the focus is on another program, which creates work stops
- On Windows Unity just freezes, but doesn't lockup focus
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note (fix version 3.2.1):
Thanks for the report. This bug is fixed in 3.2.1-preview.2 and above