Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
5.2.0
Issue ID
1124769
Regression
No
[LWRP] Light layers don't work with multiple lights and only the Light with the highest Intensity is rendered
How to reproduce:
1. Open the attached project ("1124769 LWRP layer issue.zip")
2. Observe that only the right sprite is affected by the light
3. In the Hierachy Window click on the "Directional Light (default)" object and change its intensity to 2
4. Observe that now the left sprite is affected by light
Expected result: both sprites should be affected by their respective culling lights
Actual result: only the light with the higher intensity affects objects in the scene
Reproduced in: LWRP 5.3.1; 5.2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] No templates available in Default VFX Graph Templates window
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
Resolution Note:
LWRP doesn't support multiple directional lights yet. It's planned in our roadmap to support it.