Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.2.2
Issue ID
MXPB-2
Regression
No
[Lumin] Profiler reports false memory leak in build when Clear(false) is called on Mesh
Reproduction steps:
1. Open the attached project ("1363611_2019.zip")
2. Connect the ML device to The Lab via USB or Wifi
3. Build and Run the "SampleScene" to Lumin platform with Profiler auto connected
4. In the Profiler window select the Memory module
5. Observe the memory used by meshes
Expected result: Memory does not increase or fluctuates
Actual result: Memory steadily increases
Reproducible with: 2019.4.32f1, 2020.3.22f1
Could not test with: 2021.1.28f1, 2021.2.2f1, 2022.1.0a14 (ML1 is available only in 2019.4, 2020.3)
Note:
- Issue is not visible in the editor
- Memory increase in the Profiler never stops, when running the project long enough it can overcome the ram and storage amount
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Resolution Note:
ML1 is no longer supported