Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.4.0b15
Issue ID
813671
Regression
No
LOD Group incorrect extents after mesh is combined and bounds are recalculated
Steps to reproduce:
1. Open the attached project (lodetest.zip)
2. Open 'lodtest' scene
3. Select game object 'lodroot' (notice the Extents are 2.67m)
4. Click 'batch them' button in Test component
5. Press Recalculate: Bounds button in LOD Group component
Expected result: mesh group extents should cover the combined mesh
Actual result: extents turn to 1.00m (bounds don't cover combined meshes)
Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment