Search Issue Tracker
Fixed
Votes
0
Found in
4.5.1f3
Issue ID
621208
Regression
No
Loading streams to be played back looped does not work - gets stuck on the last pieces of the WWW buffer
Steps to repro:
1. Open the attached project and the scene
2. Press play
3. Each button presents a test case:
1.) The ideal approach:
Start a stream by opening a WWW request, set the audio source to loop -> does not not work because only the last pieces of the WWW buffer seem to be looped
2.) The first workaround:
Stream the audio by WWW. If the source got ended (IsPlaying is false), restart the source -> restarts the sound, but leads to a hearable break in audio
3.) the second workaround: stream the clip by WWW and play, for "pre-buffer" stream another WWW with the same clip. swap clips once the old clip got ended -> same as case 2 - noticable gap in playback
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment