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Fixed in 5.0.X

Votes

5

Found in

4.3.1f1

Issue ID

580667

Regression

No

Loading of serialized specific ScriptableObject fails with System.ArgumentOutOfRangeException

WP8

-

The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/version:

Exception: Non-negative number required.Parameter name: capacity
Type: System.ArgumentOutOfRangeException
Module: mscorlib
InnerException: <No Data>
AdditionalInfo:Invoking UnityEngine.IUnitySerializable::Unity_Deserialize method with argument count: 0
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at <Custom Class>.Unity_Deserialize()
at lambda_method(Closure , Object , Object[] , Int32 )
at WinRTBridge.MethodTools.InvokeMethod(Object instance, Int32 methodIndex, Object[] args)

(Filename: Line: 65)

A script behaviour has a different serialization layout when loading. (Read 888 bytes but expected 2527120 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Comments (3)

  1. deepesh

    May 07, 2014 09:51

    Hi All,

    I am also getting something similar kind of error when running a windows store app build but its System.ArgumentOutOfMemory Exception instead of System.ArgumentOutOfRangeException

    :Exception: Exception of type 'System.OutOfMemoryException' was thrown.
    Type: System.OutOfMemoryException
    Module: WinRTBridge
    InnerException: <No Data>
    AdditionalInfo:Invoking UnityEngine.IUnitySerializable::Unity_Deserialize method with argument count: 0
    at WinRTBridge.SerializationWeaverReader.ReadString()
    at AvatarPartTab.Unity_Deserialize()
    at UiAvatarCustomization.Unity_Deserialize()
    at lambda_method(Closure , Object , Object[] , Int32 )
    at WinRTBridge.MethodTools.InvokeMethod(Object instance, Int32 methodIndex, Object[] args)

    (Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Scripting/WinRTUtility.cpp Line: 65)

    A script behaviour has a different serialization layout when loading. (Read 320 bytes but expected 5952 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    Is it related to this exception?, or someone can give me solution for this?

    Thanks In Advance!

  2. Arkanoid

    Mar 03, 2014 14:26

    still present in 4.3.4

  3. soulburner

    Dec 20, 2013 12:31

    Waiting for a fix! Thank you.

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