Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2020.3.16f1
2021.1
Issue ID
1371174
Regression
Yes
Linux Editor crashes at "ComputeShader::CreateKernelVariant" when opening scene where GLSL compilation fails
How to reproduce:
1. Open the user attached project (UnityComputeShaders - start.zip)
2. Go to the Scenes folder in the Projects panel
3. Open the "Gaussian Blur Highlight" scene
4. Observe the crash
Reproducible with: 2020.3.20f1, 2021.1.22f1, 2021.2.0a16
Not reproducible with: 2019.4.31f1, 2021.2.0b15, 2021.2.0a17, 2022.1.0a12
Notes:
1. Reproducible on Ubuntu 20.04
2. Not reproducible on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Name of the Material in the Material Hierarchy Popup window is cut off
- Editor freezes on "Reloading Domain" when initiating a Domain Reload in a specific project
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
Add comment