Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
1
Found in
5.6.0p3
Issue ID
910659
Regression
Yes
Lights do not render correctly on RenderTexture between camera rect values 0 and 0.5
Steps to reproduce:
1. Open user attached project (RenderTextureLights)
2. See the scene view, note that the cube is illuminated with pink light
3. See the game view, notice the lighting is cut off at about half way on the cube
4. In the Camera's inspector, set the viewport rect's X position to different values between 0 and 0.5
5. Notice how the cutoff point for the light changes. At 0.5 the light is not rendered at all.
Expected result: the whole cube should be illuminated with pink light on RenderTexture
Reproduced in: 2017.1.0b5, 5.6.0a1
Not reproduced in: 5.5.3p3
Regression introduced in: 5.6.0a1
Fixed in: 2017.3.0a2
Backported to: 2017.1.0p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
Add comment