Search Issue Tracker
Not Reproducible
Votes
9
Found in
4.2.0f2
Issue ID
550845
Regression
No
[Lightmapping] "Bake Selected" ignores Lock Atlas setting
-e 'Bake Selected' ignores Lock Atlas setting
1) Open the attached project and load the "lightmaps" scene
2) Select the sphere
3) Open the 'Lightmapping' panel
4) Expand the 'Atlas' section on the Object tab and observe that the sphere is assigned lightmap index 1
5) Turn on 'Lock Atlas' on the Bake tab
6) Click 'Bake Selected'
7) When baking has completed and Unity has finished reimporting the light maps, select the sphere and check the Atlas section of the Object tab
Expected result:
As Lock Atlas is turned on, the atlas settings for the object should not have changed; the object should still be on lightmap index 1.
Actual result:
The atlas settings have changed; the object is now on lightmap index 0.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MultiColumnTreeView does not auto-expand foldouts when autoExpand is set to "true"
- Animation does not control the property of the Gameobject when the keyframe and initial value are the same
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
zibizz1
May 05, 2015 13:39
this still ocurr in 6.6.4
bluebrain
Jul 30, 2014 05:15
This is still an issue in 4.5, we've discovered, and it's been a bit of a nightmare for us on a project over the past month.