Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b1
2017.3.0b11
Issue ID
972986
Regression
Yes
[Light] Terrain's speed tree shadows are not getting baked when 'Mode' in Light component is set to "Baked"
Steps to Repo:
1. Hierarchy > 3D Object > terrain
2. Terrain > pain trees > edit tree > add tree
3. Select light game object > set mode to baked
4. Window > lighting > settings > real-time lighting >uncheck real-time global illumination
5. Mixed lighting > check baked global illumination > generate lighting
6. Once baking is complete > observe the shadows are not getting baked
Frequency:
Always
Actual Result:
Tree shadows are missing after baking global illumination
Expected Result:
Tree shadows are getting baked and are visible on terrain
Environment:
Occurring on Windows and MacOS
Working with:
Unity 2017.2.0f3, Unity 2017.3.0a7
Reproducible with:
2017.3.0b1, Unity 2017.3.0b11, 2018.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Profiler Timeline scrollbar doesn't allow to see a frame fully when the frame extends beyond the screen width
- The question mark button in the Inspector leads to missing manual pages when inspecting the script assets
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
Robmymhealth
Jul 26, 2019 10:00
Why is this by design?