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Votes
0
Found in
5.1.2p2
Issue ID
717743
Regression
No
Light leak in GI / Shadow calculation
Light leak - Calculating lighting for realtime and baked, light patches appear in shadowed area.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles
- The Editor process is not being put in front when focused after using an un-docked feature window
- Motion Vectors for an object are included in the URP Motion Vector pass when the object's layer mask is filtered out
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