Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
821132
Regression
No
Left side of directional specular lightmap is truncated and as a result black edges appear on lightmap
Steps to reproduce:
1. Open attached project
2. Open scene "lightmapping_bug"
3. Bake lightmap and notice that dark edges appear where on mesh corners
Note: not reproducible with directional lightmap
Reproduced with: 5.2.4f1, 5.3.6p2, 5.4.0p1, 5.5.0a5
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Add comment