Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1049149
Regression
No
Launcher is stuck on "Loading..." forever while disconnected from the internet
Reproduction steps:
1. Open the Registry Editor ("RegEdit")
2. Go to "HKEY_CURRENT_USER\Software"
3. Delete "Unity" and "Unity Technologies"
4. Go to "C:\Users\user\AppData\Local\Unity" and delete/move everything
5. Go to "C:\ProgramData\Unity" and delete/move everything except ".ulf" files
6. Disconnect from the internet
7. Launch the Editor
Expected Result: The Launcher loads and lets you create/load a project
Actual Result: The Launcher is stuck on "Loading..." with no way to proceed
Reproduced with: 2018.3.0a2, 2018.2.0b9, 2018.1.5f1, 2017.4.6f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p2
Note:
Need to delete the Registry files between every launch of the Editor to repro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment