Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5p1
Issue ID
802014
Regression
Yes
[iOS] Xml Deserialization crashes Unity player on iOS
Steps to reproduce:
1) Open the attached project.
2) Add scene 'test' to build.
3) Build the project for iOS.
4) Deploy the project to a device via Xcode.
5) Open the app.
6) Press the GUI button 'Button' a few times.
After several presses, the app hangs. It crashes in il2cpp::os::File::Close: with EXC_BAD_ACCESS code. It does not crash with 'Mono2x' or with '.NET2.0 subset' selected in 'Player Settings'.
Reproduced on:
5.5.0a1, 5.4.0b22, 5.3.5p1. In 5.1.2f1, the app hangs right after launching.
Did not reproduce on:
5.3.4f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
NF_k2h
Oct 11, 2017 02:20
When will you fix it?
ilyasahsan
Jul 19, 2016 05:13
what you fixed bastard?