Search Issue Tracker
Fixed
Votes
3
Found in
4.6.3p1
Issue ID
677366
Regression
Yes
[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest
To reproduce:
1) Download and open project
2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64)
3) Notice crash
4) If app didn't crash, try running it again
Reproduced on 4.6.3p1 and 4.6.3p2 using iPad mini (7.0.3), iPhone6+ (8.0) and iPad Air (8.1.1)
doesn't reproduce on 4.6.2p2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
ddss_srikanth
Jul 19, 2015 06:28
Looks its aCrashing sfotware Build not for regular use...
dousi96
Jun 25, 2015 09:28
still crash on unity 5.1.f1
MJHarwood
Mar 23, 2015 20:40
Is this related to the iOS none-il2cpp frequent crash? (cf https://fogbugz.unity3d.com/default.asp?675022_tiereijhsg2bp6kc)
still crashes with 4.6.3p3, but only with a pro license.