Search Issue Tracker
Fixed
Votes
2
Found in
5.2.3f1
Issue ID
746329
Regression
Yes
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce:
1. Build the attached any (or the attached) project to iOS.
2. Archive and Export an .ipa in Xcode.
3. Unzip the archive and observe that the 'global-metadata.dat' file is included both in
'Data/Managed/Metadata' and in root (both files seem to be identical).
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
nomo
Nov 23, 2015 23:16
In addition to verifying this issue in my game I have also noticed that the duplicated global-metadata.dat file is 8.2MB when built against 5.2.3f1. I don't have a good frame of reference having never reviewed this file's size before, but in the previous live version of my game (that was built against Unity 4.6.8) the file is only 168KB which struck me as a notable size increase.