Search Issue Tracker
Fixed
Votes
1
Found in
5.2.1p1
Issue ID
730886
Regression
Yes
[iOS][GLES] Bloom with antialiasing causes black screen with gles error 0x0500
1. Open attached project
2. Build to iOS device with gles2
3. Screen will be black and XCode will throw "OpenGLES error 0x0500"
or
1. Create new project
2. Add bloom script from standard assets and turn on anti aliasing in quality settings
3. Build to iOS device with gles2
4. Screen will be black and XCode will throw "OpenGLES error 0x0500"
Note: gles3 and metal does not show this behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
Add comment