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Fixed in 5.3.8

Votes

0

Found in

5.3.6f1

Issue ID

817335

Regression

No

[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3

iOS

-

To Reproduce:

1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).
2. Observe that on launch the app crashes, after this warning:

"Using memoryadresses from more that 16GB of memory"

in

* thread #9: tid = 0x42347a, 0x0000000102a571b8 ProductName`::AllocationPage<RequestType::kRegister>() + 270 at UnityDefaultAllocator.cpp:179, stop reason = EXC_BAD_ACCESS (code=1, address=0xabbf)
* frame #0: 0x0000000102a571b8 ProductName`::AllocationPage<RequestType::kRegister>() + 270 at UnityDefaultAllocator.cpp:179
frame #1: 0x0000000102a56d5b ProductName`::RegisterAllocation() + 93 at UnityDefaultAllocator.cpp:242
frame #2: 0x0000000102a56cd8 ProductName`::Allocate() + 80 at UnityDefaultAllocator.cpp:27
frame #3: 0x0000000102a540cf ProductName`::Allocate() + 467 at MemoryManager.cpp:1105
frame #4: 0x0000000102a54c31 ProductName`::ThreadInitialize() [inlined] malloc_internal + 47 at MemoryManager.cpp:267
frame #5: 0x0000000102a54c02 ProductName`::ThreadInitialize() [inlined] operator new at MemoryManager.cpp:134
frame #6: 0x0000000102a54c02 ProductName`::ThreadInitialize() + 106 at MemoryManager.cpp:914
frame #7: 0x0000000102c071d2 ProductName`::RunThreadWrapper() + 30 at Thread.cpp:31
frame #8: 0x000000010b1a699d libsystem_pthread.dylib`_pthread_body + 131
frame #9: 0x000000010b1a691a libsystem_pthread.dylib`_pthread_start + 168
frame #10: 0x000000010b1a4351 libsystem_pthread.dylib`thread_start + 13

3. This is not reproducible with Xcode 8.0 Beta 2 and Beta 1.

Comments (3)

  1. swaroops1

    Nov 29, 2016 07:02

    I still see this issue

  2. fingersbleeding

    Nov 22, 2016 16:18

    Issues is resolved using:

    Unity 5.4.3f1
    Xcode Version 8.1 (8B62)

  3. fingersbleeding

    Nov 22, 2016 15:47

    Status is marked as Fixed in Unity 5.3.8, but currently experiencing this issue:

    Using:
    Unity 5.4.0f3
    Xcode Version 8.1 (8B62)

    Steps to reproduce:
    Create a blank Unity project.

    Build Settings:
    iOS
    Run in XCode as: Both Release and Debug trigger the issue
    Symlink Unity Libraries: true
    Development Build: true

    Player Settings > Other Settings:
    Scripting Backend: Ill2cpp
    Target SDK: Simulator SDK

    Build project. Open in Xcode.

    Hit play in Xcode, Xcode will launch simulator and throw the above error for EXC_BAD_ACCESS in UnityDefaultAllocator.cpp

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