Search Issue Tracker
Won't Fix
Votes
8
Found in
5.1.2f1
Issue ID
709987
Regression
Yes
[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3
To Reproduce:
1. Just run the attached project on an iOS 8.3 device with GLES2.
2. It crashes on startup in AllocateRenderBufferStorageFromEAGLLayer
(stacktrace https://ono.unity3d.com/_admin/gists/591).
Not reproducible on iOS 8.4 and iOS 8.0 (or earlier)
--
Seems to be happening only when Xcode is attached.
Might be Xcode issue.
P.S. disabling context sharing makes issue disappear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
jareds
Jan 14, 2016 15:26
I'm also wondering what "disabling context sharing" means. Any guidance would be appreciated!
JieDianMenLaiMai
Dec 29, 2015 12:55
what's mean of "disabling context sharing "?
didito
Sep 16, 2015 09:20
started to happen for our project after upgrading from 4.6.7p3 to 4.6.8p2 as well
Jos Yule
Aug 26, 2015 13:28
This also effects Vuforia plugin projects.