Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.5p4
Issue ID
807653
Regression
No
[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce:
1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and launch UdpServer.exe.
2) Go to Command Line, and enter ipconfig.
3) Write down the IPv4 address of the machine.
4) Connect an iOS device to a IPv6 network.
5) Extract and open the attached project "TestClient.zip".
6) Open "Test" scene.
7) Click on the "UdpClientTest" object in the Hierarchy and edit the IP address in the Inspector to the IPv4 address of the Windows machine.
8) Build the project for iOS.
9) Deploy the project to a device via Xcode.
The app sends and receives data from the IPv4 server. If the device is connected to a IPv6 network the IEEndPoint gets corrupted with IL2Cpp. This issue doesn't appear if the project is built with Mono2x or a IPv4 network is used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment