Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0f2
Issue ID
606893
Regression
Yes
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png";
Project builds fine on 4.3.4f1 and 4.5.0f3;
Built on 4.3.4f1 editor, project runs fine;
Built on 4.5.0f3 editor, project throws an exception;
Repro steps:
1. Get project from homes "\\homes\projectdrop\case_606893-Guardians2.zip" (~1GB project);
2. open it with 4.5.0 version;
3. built it to WSA;
4. build and run, observe exception in the console;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
Add comment