Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
819088
Regression
No
Instanced objects are rendered wrong when 2 directional lights with important render mode are used
How to reproduce:
1. Open the attached project
2. Open the main.unity scene
3. Note how both cubes are rendered differently, although they should be identical
4. Play the scene and notice how it is rendered when one cube changes position
5. Set one of the directional light's (from hierarchy LightFill or LightKey) render mode to Not Important
6. Note that if the light is set to "not important" the object renders properly even though the light still has an influence on the lighting of the object.
Not reproducible: 5.4.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment