Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
4.6.0p1
Issue ID
657811
Regression
Yes
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue:
1. Create a new project
2. Create a new Input Field ( Create -> UI -> Input Field )
3. Play the scene
4. Enter some text
5. When caret is visible disable 'InputField' gameobject
6. Notice caret is still visible
Captured repro: http://screencast.com/t/IXV14KmohQh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
shubhamswaraj2021
Aug 18, 2020 16:26
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Pixsaoul
Feb 11, 2016 10:37
Not fixed in 5.2.2f1 (32)
But fixed in 5.3.1f1 (64)
OncaLupe
Oct 25, 2015 18:27
Found workaround: Use a coroutine to set caret blink rate to 0, wait one frame, then disable the gameobject.
OncaLupe
Oct 25, 2015 18:01
Not fixed in 5.2.2f1. Tested with a brand new project.
nsns
Oct 12, 2015 15:56
release 5.2.1 p3 and still continue it bug.Perfect !
nsns
Sep 30, 2015 23:39
Still continues in 5.2.1 p1 Personal Edition
CrAsHw1nD
Sep 24, 2015 12:18
Still not fixed at Unity 5.2.1f1.
Anderz
Aug 13, 2015 08:19
Not fixed in Unity 5.1.2f3 (64bit) on Windows 7.
Disabling of the input field leaves the caret and causes severe graphical atifacts. Happens 50% of the time (probably when caret is still active at time of the input field is disabled).
romgerman
Aug 04, 2015 14:14
Not fixed in Unity 5.1.2f1(http://i.imgur.com/UuUgmUu.png)
gregersriddare
Mar 30, 2015 14:33
Not fixed in Unity 5.0.0f4 Personal.
Disabling it programmatically leaves the entire caret still in place. Disabling an input field using the editor leaves a weird artifact in place.