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Fixed in 5.2.2

Votes

0

Found in

4.6.0p1

Issue ID

657811

Regression

Yes

[InputField] Disabling InputField's gameobject does not disable the caret

UI

-

Steps to reproduce this issue:

1. Create a new project
2. Create a new Input Field ( Create -> UI -> Input Field )
3. Play the scene
4. Enter some text
5. When caret is visible disable 'InputField' gameobject
6. Notice caret is still visible

Captured repro: http://screencast.com/t/IXV14KmohQh

Comments (11)

  1. shubhamswaraj2021

    Aug 18, 2020 16:26

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. Pixsaoul

    Feb 11, 2016 10:37

    Not fixed in 5.2.2f1 (32)

    But fixed in 5.3.1f1 (64)

  3. OncaLupe

    Oct 25, 2015 18:27

    Found workaround: Use a coroutine to set caret blink rate to 0, wait one frame, then disable the gameobject.

  4. OncaLupe

    Oct 25, 2015 18:01

    Not fixed in 5.2.2f1. Tested with a brand new project.

  5. nsns

    Oct 12, 2015 15:56

    release 5.2.1 p3 and still continue it bug.Perfect !

  6. nsns

    Sep 30, 2015 23:39

    Still continues in 5.2.1 p1 Personal Edition

  7. CrAsHw1nD

    Sep 24, 2015 12:18

    Still not fixed at Unity 5.2.1f1.

  8. Anderz

    Aug 13, 2015 08:19

    Not fixed in Unity 5.1.2f3 (64bit) on Windows 7.
    Disabling of the input field leaves the caret and causes severe graphical atifacts. Happens 50% of the time (probably when caret is still active at time of the input field is disabled).

  9. romgerman

    Aug 04, 2015 14:14

    Not fixed in Unity 5.1.2f1(http://i.imgur.com/UuUgmUu.png)

  10. gregersriddare

    Mar 30, 2015 14:33

    Not fixed in Unity 5.0.0f4 Personal.

    Disabling it programmatically leaves the entire caret still in place. Disabling an input field using the editor leaves a weird artifact in place.

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