Search Issue Tracker

Fixed in 2017.4.0

Fixed in 2017.4.X, 2018.4.X, 2019.1.X, 2019.2.X

Votes

39

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f1

2019.1.0a1

2019.2.0a1

Issue ID

1117360

Regression

No

[Windows] High Input Polling rates can impact Editor performance

Input

-

Steps to reproduce:
1. Download and open the attached project
2. Move the mouse inside the scene view

Expected result: little to no performance loss
Actual result: editor performance becomes impossible to work with

Reproduced on 2017.4.0f1, 2017.4.18f1, 2018.3.2f1, 2019.1.0a14, 2019.2.0a1

Fixed in: 2017.4.28f1, 2018.4.1f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a1

Comments (8)

  1. Softsign

    Jan 25, 2023 10:34

    Still happening for 2020.3.33f1

  2. cwbeta

    Jun 28, 2022 08:16

    Also reproducible with Unity 2021.3.5f1 with Logitech GPW2.

  3. Glader

    Dec 13, 2021 03:27

    Still happening for 2020.3.24f1

  4. Astrobinary

    Jan 07, 2021 16:15

    I am experiencing this issue for Unity 2020.1.13, using the new input system.

  5. laurentlavigne

    Dec 03, 2020 23:32

    also happens in 2020.1.13 using a MM720 @ 250Hz

  6. TeodorVecerdi

    Sep 04, 2020 13:23

    This still happens in Unity 2019.4.9f1. Using 1000hz polling makes the editor unusable

  7. Kinami37

    Mar 10, 2019 22:48

    Can this please get fixed finally...
    2017 LTS doesnt have this issue for me, but im stuck on 2018.3 now, every patch my hopes die more :(

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.