Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0a11
2019.3.0a1
Issue ID
1149511
Regression
No
Inconsistent Terrain Tree rotation when LOD Group is not present in the Tree Prefab
Reproduction steps:
1. Open the attached project named "Case_1149511"
2. Select the Terrain gameObject and the Cube1 Tree
3. Paint the Trees using a Brush. Painted Trees will not rotate
4. Paint the Trees using Mass Place Trees option
Expected result: Painting the same Trees using a Brush and the Mass Place option produces the same results
Actual result: Painting the same Trees using a Brush and the Mass Place option does not produce the same results
Reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Notes:
1. When a Tree with the LOD Group is used, the behavior between Brush and Mass Place is the same
2. When a Tree without LOD Group is selected, a pop up is shown that rotation for such Trees is not supported (Snapshot_1149511_V1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] No templates available in Default VFX Graph Templates window
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
Resolution Note:
When placing trees via Mass Place Trees, all tree types are placed. When there are trees with and without LOD groups, only the trees that have LOD groups are displayed with rotation.