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Fixed in 5.3.0
Votes
2
Found in
5.2.1f1
Issue ID
730011
Regression
Yes
Images with no sprite assigned will inherit the textures of other images rendered before them
Repro steps:
1) Open "TestScene" in the included project.
2) Note the two canvases in the scene, BackgroundCanvas (disabled) and DialogCanvas. Note that DialogCanvas has a Mask gameobject that contains an image with no sprite assigned.
3) Enable the BackgroundCanvas gameobject and observe that the mask is no longer a solid color, but is instead rendering the "SpriteAtlas" texture.
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Hawkon
Feb 17, 2017 12:41
Hello, I'm working on a project were I take a photo and display it as an "Image" in a gameobject. When I change to another menu (toggle canvas to another gameobject) and open dropdown menu there I get the photo i took as the background. I've tried to set the background in the options in unity to be the standard background, and also just a white sprite...but it all seems to be overwritten by the texture from the photo.
Any suggestions how to fix this? I know this issue is set to "resolved" but it think i have sort of the same issue. I'll try work around it now by using "Renderer" but not sure what will come of it:/
leonardon
Oct 17, 2015 14:15
Guys, NullZeros solution works fine.
Create a small white image (I used 32x32), set this as a sprite and apply.
leonardon
Oct 17, 2015 13:55
Is there a preview for the releasing date for this patch, "5.2.1p3"?
Woody4618
Oct 09, 2015 09:22
When will p3 be released? Took me forever to find out what was going on there :-/
karl_jones
Oct 05, 2015 14:48
Its fixed in 5.2.1p3.
BigToe
Oct 01, 2015 23:25
This bug has not been fixed with 5.2.1p2
Gardosen
Sep 29, 2015 12:33
I can confirm this it by 100%.
and I am using the same workaround like NULLZERO :D
Greets
Nullzero
Sep 25, 2015 16:51
Appears to still be an issue in 5.2.1p1
Nullzero
Sep 24, 2015 14:39
I can confirm that I am seeing this behaviour as well.
Please fix this asap.
As a work around, I set all Image components with an empty Source Image to use a blank (all-white) 2x2 texture.