Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
2
Found in
2018.1.0b7
Issue ID
1004003
Regression
No
[IL2CPP] Standalone build fails with IL2CPP did not run properly exception when trying to binary convert attributes in script
To reproduce:
1. Download and open attached "Problem.zip" project.
2. Make sure Standalone scripting backend is set to IL2CPP.
3. Build on Standalone platform.
Expected result: Build succeeds.
Actual result: Build fails with exception that IL2CPP did not run properly.
Reproduced with: 2018.2.0a1, 2018.1.0b9, 2018.1.0b6.
Notes: Did not test on earlier versions since IL2CPP support on standalone is absent. Did not reproduce neither built on Android IL2CPP or WebGL IL2CPP. Appears to be exclusively on standalone. Did not reproduce with mono.
Fixed on: 2018.1.0f1, 2018.2.0a7.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
Rusted_Games
Nov 19, 2020 07:56
Unity 2019.4.8f1 with brand new empty project will fail to build too
CaseyHofland
Apr 10, 2019 10:38
I have this problem using Unity 2019.1.0f1