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Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.3
2020.3.19f1
2021.1.0a2
2021.2
Issue ID
1385676
Regression
Yes
[IL2CPP] Build fails with 'artifacts/tundra.dag.json does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script
How to reproduce:
1. Download the attached project '1141571_IL2CPP-Bee.zip'
2. Build the project
Expected result: The build is completed successfully
Actual result: The build fails with the following errors in the Console:
Parameter name: ToolPath (System.ArgumentNullException)
at Build+Il2Cpp.AddAction
at Build.Main
at Bee.StandaloneBeeDriver.CreateBuildGraph
at Bee.StandaloneBeeDriver.InvokeTundra
Reproducible with: 2020.3.24f1, 2021.1.0a2, 2021.2.0a7
Not reproducible with: 2019.4.33f1, 2021.1.0a1, 2021.2.0a8, 2021.2.5f1, 2022.1.0b2
Notes:
- Reproducible when building for Standalone, Android, iOS platforms
- Not reproducible with Mono Scripting backend
-
Franz_Hua
Apr 06, 2023 03:13
Found in 2020.3.44f1 macos
stdout:
[ ] Require frontend run. artifacts/tundra.dag.json does not exist yet
[ 0s] Executed build program. Created build graph with 2 nodes.
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
[0/2 2s] Il2Cpp /opt/idc/apps/jenkins/workspace/build-81-VRSP-VR-PHONE-ANDROID-95985/IOSCloud/Library/Il2cppBuildCache/Android/arm64-v8a/Native/arm64-v8a/libil2cpp.so -
khaldinks
Jan 19, 2023 08:10
Found in 2020.3.42f1
Failed running /Applications/Unity/2020.3.42f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram="/Applications/Unity/2020.3.42f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe"
stdout: Require frontend run. artifacts/tundra.dag.json does not exist yet
-
RawFlash
Dec 29, 2022 07:17
Found in 2020.1.17f1 when I use DOTS/ECS/TinyUnity
-
melitoren
Apr 18, 2022 18:06
found in 2020.3.26 too
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Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a8
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1